§ Studio / The shop

A small studio
that builds
real software.

CodeDrips is a software studio in Melbourne, Australia. We've been building digital products since 2018 — the same team, the same stubborn standards, deeper bench every year.

§ 01 / What we believe

Software is a craft, not a quote.

01

Build like it's yours.

We engineer every project to the standard we'd want for our own product. No “good enough” because the contract ends.

02

Senior, in-house, on the tools.

The people you hire are the people who do the work. No offshore handoffs, no junior-only teams.

03

Plain English, then plain code.

If we can't explain a decision to your operations lead, the decision isn't ready.

04

Shipped > perfect.

We launch in two-week cadences and edit in production. Real users beat any internal review.

§ 02 / The bench

Four crafts,
one flat studio.

We don't showcase faces — turnover happens, and a roster page lies the moment it ships. Here's what we actually keep on the bench, and the work each craft owns.

/01

Engineering

Backend, frontend, DevOps. Postgres, Node, TypeScript, Rails, Next.js. The people who ship the system, run the on-call rotation and own the post-launch retainer.

  • Backend
  • Frontend
  • Platform / DevOps
  • QA / On-call
/02

Design

Product UX, brand and editorial. Senior practitioners who can sit in a discovery call, run usability tests and ship Figma to production without an intermediate “design lead.”

  • Product / UX
  • Brand
  • Motion
  • Design systems
/03

Specialist craft

Mobile (Swift, Kotlin, Expo), commerce (Shopify, Hydrogen), AI (LLM integration, retrieval, evaluation). Where the work needs depth, one of these leads from the front.

  • Mobile
  • eCommerce
  • AI / LLM
  • Data
/04

Studio operations

Project leads, contract, finance and writing. The people who keep the engagement honest — scoping with you, reporting on milestones and translating between client and craft.

  • Delivery
  • Strategy
  • Editorial
  • Operations
§ 03 / By the numbers

Eight years,
well counted.

Four numbers we'll happily defend. Ask us for the receipts — we keep them.

/01
521

Projects shipped

Across eight years and four practices: from one-page brand sites to multi-region commerce platforms and bespoke internal tooling.

/02
104

Five-star reviews

A long, public, scrutable track record. We name the people we worked with and the systems we shipped — including the ones that took us a second pass.

/03
10k+

Code commits / year

Every project is on a real CI/CD pipeline with code review, type checks and observability from day one. No black-box “our portal,” no ZIP files via email.

/04
15+

Languages on the bench

TypeScript, Swift, Kotlin, Ruby, Python, Liquid, Go, SQL — and the boring ones (bash, regex, makefiles) that quietly hold projects together.

§ 04 / How we work

Six house rules.

Things we don't compromise on.

/01

Slow is smooth.

We move at a pace that lets us do the job once. Fewer deadlines, more shipped products.

/02

One team per project.

The four people in the kickoff are the four people who ship. Nobody gets traded mid-build.

/03

Production from day one.

No throwaway prototypes. Day-one code is built for the load it'll see in year three.

/04

The brief is a hypothesis.

We rewrite scope when we learn something new — and we always learn something new.

/05

Invoice on milestones.

You pay when something is shipped, not when a Gantt chart says so.

/06

Stay around.

Most of our clients have been with us four years or more. Launch is the start, not the end.

§ Contact

Let's talk.

Tell us about your project — what you're building, who it's for, and the rough shape of the timeline. We reply within one business day.

hello@codedrips.com →